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Andoran: Prologue, A mod for The Elder Scrolls IV

 

 

Andoran: Prologue

Non-commercial non-linear open world RPG



Peculiarities of the project:

Freedom On Andoran one can do what crosses his mind and become anything he wishes: from a smith to a knight, from a pearl diver to a vampire, lurking in the night, from a killer to a diplomat, who won’t deal with armor during the whole game and who will solve all of his problems by convincing others of what’s gainful for him.
Non-linear plot The story of Andoran is an intertwinement of miscellaneous events. Information is of the greatest value in the game. The one possessing the necessary information has the potential to predetermine the plot and to turn the tide of global events.
Logical madness What would it be, if time went mad? Meeting your own self, talking to rats, intertaining fleas, live cheese and horses walking on the see – this is what a player will face in the “Axis”, one of the game’s areas. But things are not as they seem, the matters will become clear after a while and logic, though unusual, will replace the madness.
Care for traditions We hold strictly to the canons of the original TES lore. The only pre-condition not from it is the archipelago itself, the rest is rooted deeply in the Elder Scrolls’ history.
Good or bad? The world cannot be rendered in black and white. Andoran will highlight the dark side of The Elder Scrolls, where diversely saturated shades of grey dominate.
Various approaches Each problem can be solved differently, you just have to choose the approache, that suits you better. Want to get an item? You can kill the owner or steal the desired object. There is an opportunity to penetrate the owner’s house dressed like a guardian. A woman with the proper skill can jolly along the master, and while he is sleeping after a stormy night, she easily takes what she wants. What other options? Be original and find them for sure.
A rope and a sack On Andoran you can bind and carry away practically every character after having him knocked senseless or paralized. Besides, the unarmed fight has regained the option to knock seenseless, not to strike dead. It is up to you, what to do with the captives. You may kill them on the Daedra’s altar, interrogate them or to ransom their relatives or maybe think of something more innovative.
Elaborated and living world Talk to any character you like: if you appeal to him, he may tell you an interesting story once happened to him – all the stories are unique! All the NPC have an accurately elaborated day plan.
Attention to detail Details make the atmosphere. For example, gates of a city are closed at night. Want to get in? There are several ways, find a suitable one.
The action of Andoran unfolds in the setting of The Elder Scrolls. The location, where the Prologue takes place, is the island Andoran, one of the three islands of the archipelago south of Black Marsh, the native region of the pangolin-like Argonians. Andoran abounds with climatic zones and different cultures. Much attention is paid to the creation of unique places that will be on the player’s way. Gloomy caves, rapidly flowing rivers, lightful grassy glades covered with flowers, softwood forests, unexpected findings are designed to arouse the player’s interest and to entice him deep into the island. But beautiful scenaries are not sufficient to create the atmosphere, that’s why we have imlied specific architecture for each city reflecting its history and geographical position. A city founded by magicians and a fort-city will expressly point to what they are built for, and one can easily distinguish between them. The new music written specially for Andoran contributes to the atmosphere.
The Andoran Team wants to bring to life an unusual story, that will force you to make an uneasy chose, to consider carefully every step you take, and to decide for yourself, whether some actions or human egoism can be justified. We’ll try to make each character a kind of strong personality regardless of whether he’s good or bad one, as it is impossible to state for sure, if it is good or bad, that a man is guided by. And indeed do they exist in their pure form?




Prologue is intended to clarify the players the major trends and pre-conditions that will lead to the events of Andoran. During journeys you are off to learn the rich history of the archipelago - its past, present, and the large part of the future. Would you be in smb.'s service, intrigue or carry on independent research while hiding from annoying world – is up to you. In any case,you'll be always free to implement your final way. There is no sence in being in a hurry, if you accomplish the chain of events, more questions are likely to stay unsolved without getting the answers. You'll have no choice but face past, thinking over and over it's mysteries and lost opportunities, knowing that future has already been predetermined.

The player will be able to accomplish a great deal of extra short quests, as well as long ones. They will be interesting stories, funny and sad, requiring intellect and strong sword. Each of them is designed to supplement the player’s perceptions of the island, like gathering pieces of puzzle together.

Andoran’s release is slated for the second half of 2011. The game will require a licensed copy of TES IV: Oblivion.



http://www.andoran.com/indexen.html

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