
PS, i forgot all about this so its probably my fault it wasnt 1000...
“These Serious Sam nerds need to get a job and pay for their own copy of Serious Sam 3: BFE. We’re losing a ton of cash on this little split screen feature,” added Devolver CFO Fork Parker. “By the way, do they make split screen adult films? Watching four at once would save me a lot of time in the shower. F*ck, don’t print that.”
Copy and paste the following and overwrite other information in your 360controller.cfg
unbindall // Prevent mouse/keyboard control when gamepad is in use (to prevent autoaim exploit) joystick 1 joy_advanced "1" // use advanced joystick options (allows for multiple axes) joy_name "L4D Xbox360 Joystick Configuration" joy_advaxisx 3 // x-axis controls GAME_AXIS_SIDE (strafing left and right) joy_advaxisy 1 // y-axis controls GAME_AXIS_FORWARD (move forward and back) joy_advaxisz 0 // z-axis is treated like a button joy_advaxisr 2 // r-axis controls GAME_AXIS_PITCH (look up and down) joy_advaxisu 4 // u-axis controls GAME_AXIS_YAW (look left and right) joy_advaxisv 0 // v-axis is unused joy_forwardsensitivity -1.0 // movement sensitivity joy_sidesensitivity 1.0 joy_forwardthreshold 0.1 // movement dead zone settings joy_sidethreshold 0.1 joy_pitchsensitivity 1.0 // look sensitivity joy_yawsensitivity -1.5 joy_pitchthreshold 0.1 // look dead zone settings joy_yawthreshold 0.0 joy_variable_frametime 1 joy_autoaimdampenrange 0.85 joy_autoaimdampen 0.5 joy_lowend 0.65 joy_lowmap 0.15 joy_accelscale 3.0 joy_accelmax 4.0 joy_response_move 5 joy_response_look 1 joy_autoaimdampen 0.3 joy_autoaimdampenrange 0.85 joyadvancedupdate // advanced joystick update allows for analog control of move and look // Alternate control 1 bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "a" "+moveleft" bind "c" "+voicerecord" bind "d" "+moveright" bind "e" "+use" bind "f" "impulse 100" bind "h" "motd" bind "m" "chooseteam" bind "q" "lastinv" bind "r" "+reload" bind "s" "+back" bind "t" "impulse 201" bind "u" "messagemode2" bind "w" "+forward" bind "x" "+mouse_menu QA" bind "y" "messagemode" bind "z" "+mouse_menu Orders" bind "`" "toggleconsole" bind "SPACE" "+jump" bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "SHIFT" "+speed" bind "CTRL" "+duck" bind "F1" "Vote Yes" bind "F2" "Vote No" bind "F5" "jpeg" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE3" "+zoom" bind "MWHEELUP" "invprev" bind "MWHEELDOWN" "invnext" // controller2 bindings cmd2 +jlook // enable joystick look cmd2 bind "A_BUTTON" "+jump;+menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menus cmd2 bind "B_BUTTON" "+reload" // (B) button - Reload cmd2 bind "X_BUTTON" "+use" // (X) Use cmd2 bind "Y_BUTTON" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost. cmd2 bind "R_TRIGGER" "+attack" // RT - Main weapon - Primary trigger cmd2 bind "L_TRIGGER" "+attack2" // LT - Melee cmd2 bind "R_SHOULDER" "+lookspin" // RB - Fast 180 spin cmd2 bind "L_SHOULDER" "toggle_duck" // LB - Duck - is also used to give objects to people. cmd2 bind "STICK1" "vocalize smartlook" // LS - vocalize cmd2 bind "STICK2" "+zoom" // RS click - Rifle Zoom // Fixed bindings, do not change these across joystick presets cmd2 bind "BACK" "togglescores" // (back) button - scores cmd2 bind "START" "pause" // (start) button - pause cmd2 bind "S1_UP" "+menuUp" // Hud menu Up cmd2 bind "S1_DOWN" "+menuDown" // Hud menu Down cmd2 bind "UP" "impulse 100" // DPad Up - Toggle flashlight cmd2 bind "LEFT" "slot3" // DPad Left - grenade cmd2 bind "RIGHT" "slot4" // DPad Right - health cmd2 bind "DOWN" "slot5" // DPad Down - Pills
cmd2 joy_name "Xbox360 controller" cmd2 joy_advanced 1 cmd2 joy_advaxisx 3 cmd2 joy_advaxisy 1 cmd2 joy_advaxisz 0 cmd2 joy_advaxisr 2 cmd2 joy_advaxisu 4 cmd2 joy_advaxisv 0 cmd2 joy_forwardsensitivity -1 cmd2 joy_sidesensitivity 1 cmd2 joy_pitchsensitivity 0.75 cmd2 joy_pitchsensitivity_default 0.75 cmd2 joy_yawsensitivity -1.5 cmd2 joy_yawsensitivity_default -1.5 cmd2 joy_autoaimdampenrange 0.85 cmd2 joy_autoaimdampen 0.5 cmd2 joy_lowend 0.75 cmd2 joy_lowmap 0.25 cmd2 joy_no_accel_scale 1 cmd2 joy_accelscale 2.0 cmd2 joy_accelmax 1.0 cmd2 joy_response_move 5 cmd2 joy_response_look 1 cmd2 joyadvancedupdate cmd2 crosshair 1 cmd2 hud_draw_fixed_reticle 1 cmd2 bind "JOY1" "+jump" // (A) Button cmd2 bind "JOY2" "+duck" // (B) Button cmd2 bind "JOY3" "+use" // (X) Button cmd2 bind "JOY4" "+remote_view" // (Y) Button cmd2 bind "JOY5" "+quick_ping" // Left Bumper cmd2 bind "JOY6" "+zoom" // Right Bumper cmd2 unbind "JOY7" //"+mouse_menu_taunt" // Back ("select") Button cmd2 bind "JOY8" "gameui_activate" // Start Button cmd2 unbind "JOY9" //"+quick_ping" // Left Stick In cmd2 unbind "JOY10" //"+zoom" // Right Stick In cmd2 unbind "JOY11" cmd2 unbind "JOY12" cmd2 bind "Z AXIS POS" "+attack2" // Left Trigger cmd2 bind "Z AXIS NEG" "+attack" // Right Trigger cmd2 bind "POV_UP" "+mouse_menu_taunt" // D-Pad cmd2 bind "POV_LEFT" "+mouse_menu" // D-Pad cmd2 unbind "POV_RIGHT" //"+mouse_menu" // D-Pad cmd2 unbind "POV_DOWN" //"+mouse_menu_taunt" // D-Pad cmd2 joystick 1 cmd2 sk_autoaim_mode 2 cmd2 +jlook
ss_map mp_coop_start
exec joy_coop.360.cfg
Map Order
Play With Two 360 Controllers
Change the cmd2 joystick 1 line in the config to cmd2 joystick 2Vertical Split for Two Monitors
Edit your aspect in the "common\Portal 2\portal2\splitscreen_config.txt" file. Here's another tutorial that will probably help you out.Changing FOV
The FOV settings for various split modes are also in the "common\Portal 2\portal2\splitscreen_config.txt" file.Switch to Vertical/Horizontal Split
Use ss_splitmode 0, ss_splitmode 1, or ss_splitmode 2 to select a different split mode.
mp_coop_start (First map of chapter 1) mp_coop_lobby_2 mp_coop_doors mp_coop_race_2 mp_coop_laser_2 mp_coop_rat_maze mp_coop_laser_crusher mp_coop_teambts mp_coop_fling_3 (First map of chapter 2, have to load this map after completing coop_teambts or else it will just restart coop_start) mp_coop_infinifling_train mp_coop_come_along mp_coop_fling_1 mp_coop_catapult_1 mp_coop_multifling_1 mp_coop_fling_crushers mp_coop_fan mp_coop_wall_intro (First map of chapter 3) mp_coop_wall_2 mp_coop_catapult_wall_intro mp_coop_wall_block mp_coop_catapult_2 mp_coop_turret_walls mp_coop_turret_ball mp_coop_wall_5 mp_coop_tbeam_redirect (First map of chapter 4) mp_coop_tbeam_drill mp_coop_tbeam_catch_grind_1 mp_coop_tbeam_laser_1 mp_coop_tbeam_polarity mp_coop_tbeam_polarity2 mp_coop_tbeam_polarity3 mp_coop_tbeam_maze mp_coop_tbeam_end mp_coop_paint_come_along (First map of chapter 5) mp_coop_paint_redirect mp_coop_paint_bridge mp_coop_paint_walljumps mp_coop_paint_speed_fling mp_coop_paint_red_racer mp_coop_paint_speed_catch mp_coop_paint_longjump_intro mp_coop_credits