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Showing posts with label mods. Show all posts
Showing posts with label mods. Show all posts

Durango has 16-cores

Xbox World is reporting that the next xbow, codename 'Durango' devkits were sent to developers last month.

XBW's sources suggest the devkit is powered by a16-core IBM CPU with a graphics processor on par with AMD's Radeon HD 7000-series graphics cards.

A16-core processor would be a surprising addition, XBW explains: "It's a ridiculous amount of power for a games machine - too much power, even. But remember, Kinect 2 could chew up four whole cores tracking multiple players right down to their fingertips, so it'll need a lot of power."

XBW's sources claim that many developers showing their next-generation software at E3, "whether Microsoft and Sony are ready or not".

samaritan demo
E3 is going to be insane.

Durango coming in 2013, no disk drive

Microsoft's next-generation Xbox game console, codenamed "Durango", will arrive in 2013. More importantly, it is said to completely lack an optical disc drive.

The lack of a disc drive could mark a milestone in the evolution of console game distribution. Microsoft already has a high-volume digital distribution platform in Xbox Live, its significance in a post-disc console era will only increase.

This is not to say that Microsoft will completely do away with physical media, an interchangeable NAND flash-based media could also take shape, seeing how prices of NAND flash-storage has come drastically down over the past couple of years.

 It would be a going back to solid-state game cartridges, for home consoles. Some portable consoles use solid-state media even today.

Battle Of Skyrim

Using Skyrim and some mods. 500 Draugr, 200 skeletons, 500 Dwarven Warriors, and a dragon all lined up to beat the undead hell out of each other, Good stuff.

Skyrim - creation kit and workshop preview

The Creation Kit offers the same suite of tools that Bethesda used to create Skyrim and will be a free download via Steam. The Creation Kit has lots of new features, including the ability to build archives.

With Skyrim Workshop, you can browse and search for the latest or highest rated mods, subscribe to any that interest you, rate your favorites and post feedback. Once you've subscribed to some mods, start the Skyrim launcher and you'll see your subscribed mods automatically download. The launcher will even check if a mod has been updated and grab the latest version, how cool.

Both the Creation Kit and Skyrim Workshop are coming soon. Stay tuned to http://elderscrolls.com/community for more details.

World-Record: 999 players on a single server


 A multiplayer match of epic proportions. It’s been rubber-stamped by Guinness as a success. Here’s how it looked from a player’s perspective. utter madness

PS, i forgot all about this so its probably my fault it wasnt 1000...

Skyrim FXAA Post-Process Injector mod

Enhance your graphics with a variety of post processing effects, including bloom, sharpen, technicolor, sepia, tonemap, vignette, and more.

If you only do one thing to Skyrim, do this – the game looks indescribably better as a result. download it here
Run the installer and choose the preset

Preset 1: Medium sharpening, medium bloom, technicolor, medium saturation.
Preset 2: No sharpening, medium bloom, technicolor, medium saturation.
Preset 3: Medium saturation only.
Preset 4: Medium sharpening, medium bloom, technicolor, warm sepia, high saturation.

Make sure you double check which directory it is extracting to. It should extract to Skyrim's main directory with the game executable (TESV.exe).

PAUSE Key : Enable/Disable Effects

Injection mod originates from: www.3dcenter.org
Forum thread
Project page

Injection method provided by: [some dude]
Code added and arranged by: [some dude], BeetleatWar1977, [DKT70], Violator and fpedace


spawn unlimited dragons in Skyrim


The magic of console commands lets you fight as many dragons as your PC can render without exploding.

Activate the console by pressing the ` or ¬ key in the top left corner of your keyboard and type in: player.placeatme 000FEA9B

Then hit enter, exit the console and a dragon should appear. If you want more than one you can simply hit the up key in the console to copy the last command.

Be sure to run around a bit when you’re doing it though, summoning multiple dragons in exactly the same place tends to crash the game

Have fun.

Skyrim pc: the way you want it

Work those glutes
This is why I play PC games: ini files. So the first thing I did in Skyrim was head to My Documents -> My Games -> Skyrim -> skyrim, to see what was in there.

Not a lot, as it turns out. The main tweak I was hunting, to change the FoV, has to be added rather than altered.  But you can add “fdefaultfov=xx” without the quotes under the general section, replacing “xx” for your preferred FoV angle. 95 usually suffices for me, but you’ll obviously have your own preferences. Here’s the difference you can make.
EDIT: Apparently bringing the console down with the tilde key and typing “fov xx” works a bit better.
Before.
Default Fov
After.
120 degrees
I made that second 120 degrees to show how far you can take it. The next thing I did was head to the main Skyrim folder, nested within Steam > steamapps > common > skyrim. In the Data folder there’s a Video folder, and in there is the logo video that loads up when the game loads. I created a folder and dragged that into it to stop it loading every bloody time I start the game. Those seconds are precious to me, Bethesda.

Something you’ll also want to tweak if you have a reasonably meaty PC is self-shadowing, which means tall trees and the like cast shadows upon themselves – it adds rather a lot to outdoor scenes, making for a more integrated looking world. For this, you’ll want to edit SkyrimPrefs.ini: changing the 0s to 1s for Change bTreesReceiveShadows=0 and Change bDrawLandShadows=0.
If you’re experiencing mouse lag/over-smoothing, change the 1 to 0 for bMouseAcceleration=1 and add iPresentInterval=0 to the section marked [Display].
That’ll do me for now. But there are resources out there if you care about more general tweaks, or if you want to get a little more hardcore and want to enhance the graphics . I’d suggest you make back-ups of any file you alter, just in case.

A few Skyrim snaps and vids

The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel. The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.





Via


Defense of the Ancients 2 GamesCom 2011

At last, our first glimpse at the follow-up to the game that started the DOTA craze!

Valve is hard at work on the sequel to the massively popular Warcraft III mod, Defense of the Ancients. The trailer below provides our first glimpse at Defense of the Ancients 2 (DOTA 2) and was released for Gamescom 2011

Crysis 2 Co-Op Mod Shows Promise




Several screenshots and a recently posted video shows that it functions quite well in its basic form. The mod enables multiplayer AI in the campaign, then gives the player the power to replace that AI character with another player, and even a third.


Oblivion: Dibella’s Watch

Dibella’s Watch is a new “continent” for Oblivion, which includes “a major city, castles, towns, villages, farms, monasteries and all the good stuff that makes up a Medieval landscape.”

It’s a pretty huge mod put together by a single person, and, while not as ludicrously full-featured as total conversions like the almighty Nehrim, it’s a really impressive piece of work, and worth a look if you just want a new landscape and some fresh quests for Oblivion itself.

Get it Here