Showing posts with label ps3. Show all posts
Showing posts with label ps3. Show all posts
Colonial Marines gameplay trailer


I'm ready, man. Check it out! I am the ultimate bad-ass! State of the bad-ass art! You do not want to fuck with me. Check it out! Hey, Ripley, don't worry. Me and my squad of ultimate bad-asses will protect you! Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball breakers! We got nukes, we got knives, we got sharp sticks.
Counter-Strike: Global Offensive Footage


Global Offensive is targeted for release in early 2012. It will be available for Microsoft Windows, Mac OS X, Xbox 360 via the Xbox Live Arcade and PlayStation 3 via PlayStation Network.
It will feature classic content, such as old maps, as well as brand new maps, characters and game modes. Also, it will support matchmaking and leaderboards.[3] Cross-platform multiplayer is confirmed between Microsoft Windows, Mac OS X and PlayStation 3 players.[4] The PlayStation 3 version will offer three control methods, which include using either the DualShock 3 controller, PlayStation Move or USB keyboard/mouse.

Battlefield 3 detailed:unlocks, regenerating health and flame spitting tanks


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Caspian Border is the ultimate all-out vehicle warfare map. |
Beyond the new levels of customisation, some significant changes have been made to the way vehicles take damage. Lightly bruised vehicles will now recover over time, providing you don’t take more damage as the vehicle is healing. Beyond a certain level of damage, war machines won’t recover health at all. DICE say this is to give non-engineer drivers and pilots a better chance of survival in the heat of battle.
Engineers will still have the advantage of being able to jump out of a tank and give it a quick mend under fire, and their urgent assistance will be even more essential in Battlefield 3. Badly damaged vehicles will now break down once they’ve taken enough damage. Tanks will slow to a crawl and catch fire, ready to explode in moments unless vital repairs are made.
Their weapons will still be active, however. Dice hope this will create tense risk/reward gambles. You’re an assault infantryman in a flaming tank, do you trust your engineers enough to stay in the vehicle and fire off some vital final shots? Or do you bail and run screaming for the hills?
“Disabling means you no longer have to chase a vehicle that’s low on health to repair it,” says the blog post. That’s good news for engineers used to panicked tanks reversing into their face during vital repairs in Bad Company 2. “In a way, the repair tools are the new defibrillators, bringing a vehicle back into the fight from the brink of death.”
Modern Warfare 3 overload: info plus nearly all the vids


Modern Warfare 3 will contain the usual fast-paced, gun-on-gun combat, along with new features that support and enhance different styles of play.
Strike Package and Weapon Proficiency Systems, along with Elite’s new social and competitive features, the teams behind the game hope it will allow folks to play a bit better together.
With Elite, gamers will be able to access the console app to check stats, connect with other friends and engage in competition, all via their console. Modern Warfare 3 players also have the ability to identify Facebook friends and fellow Elite members in-game, as well as the ability to sync custom load outs to game, engage in daily live competition to win real-world prizes, rewards and more.

Re-imagined multiplayer
The game contains all new Strike Packages, and Killstreaks have been redesigned to reward different play styles and skill levels. Completing game mode objectives now counts towards your Pointstreak progression, and this time around, kills are not the only way to earn Pointstreaks – these Pointstreaks will also cater to more unique play-styles such as the following:
* Assault Strike Package – Pointstreaks within this package chain and are designed for more direct damage (Predator, helicopter, etc), just like in Modern Warfare 2. Your streak resets on death.
* Support Strike Package – Pointstreaks within this package do not chain. However, streaks do not reset on death. Streaks are more support oriented (UAV, Counter UAV, SAM turret, etc)
* Specialist Strike Package – Pointstreaks designed for the expert players. Rewards come in the form of additional perks. A player activates additional Perks as they progress in a Pointsreak. These perks last until death.

Strike Packages include but are not limited to:
Assault
* Streak count resets on death.
* 5 kills: I.M.S.
* 9 kills: Strafe Run
* 9 kills: AH-6 Overwatch
* 10 kills: Assault Drone
* 15 kills: Juggernaut
Support
* Streak count does not reset on death.
* 5 kills: Ballistic Vest
* 5 kills: Airdrop Trap
* 10 kills: Recon Drone
* 14 kills: Stealth Bomber
* 18 kills: Juggernaut Recon
Specialist
* Unlock one additional Perk at 2
* kills, a second additional perk at
* 4 kills and your next at 6 kills.
These perks operate in addition to the standard 3 assigned to the custom load out chosen at the beginning of a match.
Death Streaks make their return in Modern Warfare 3 and include but not limited to:
* 4– Juiced (run faster)
* 5 – Revenge (last person to kill you is visible on radar)
* 5 – Hollow Points (increased bullet damage for 1 kill)
* 6 – Dead Man’s Hand (player falls into last stand with C4)
New weapon ranking system
MW3 evolves your gun progression and features more than 40 weapons that are either in-use or being field-tested by special forces. Such armaments include: Primary – Assault: SMG, LMG, Sniper Rifles, Shotguns and Riot Shield; Secondary – Machine Pistols, Handguns and Launchers.
The new weapon progression is designed to improve specific weapon leveling unlocks (attachments, reticules, and camos) and Weapon Proficiencies allow players to specialize their weapons with new attributes – some even unique to weapon classes.
Some Proficiencies include:
* Kick – Reduced recoil when firing
* Attachments – Two attachments on Primary
* weapon
* Focus – Reduced flinch when hit
* Stability – Reduced sway when ADS
Some Attachments include:
* Red Dot Sight
* Silencer
* Holographic sight
* Dual Scope (Close Range/Long Range Optics)
New perks and game modes
Much is being made about the new perks in the game, and below you will find, yet another, list for those as well.
* Recon – Explosive damage paints the target on the mini map
* Blind Eye – Undetectable by air support/sentries
* Assassin – Undetectable by UAV, portable radar, thermal, heartbeat
* Quickdraw – Faster aim down sight
* Stalker – Move faster while aiming
* Marksman – Identify targets at longer range
While there are new game modes in MW3, fan-favorites such as Free-for-All, Team Deatmatch, Match Domination and more have returned as well. So no fretting there.
The series of new modes making their introduction to the Modern Warfare series are:
* Kill Confirmed – Collect dog tags from killed players. Prevent the other team from collecting yours
* Team Defender – Grab the flag and protect the flag carrier to increase your team’s score
* Private match modes include:
* Infection – The infected kills enemies to recruit them for the infected team.
* Drop Zone – Hold the Drop Zone for Team Points and Care Packages.
* Team Juggernaut – With the support of a juggernaut, kill players on the opposing team. The firstteam to reach the score limit wins.
* Juggernaut – Kill the Juggernaut to become the new Juggernaut
Gun Game – Be the first to dominate with every gun
One in the Chamber – Gain ammo by eliminating enemies. Be the last to survive.
Modern Warfare 3 is out November 8 for PC, PS3, and Xbox 360
And now.. the vids.
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did you finish them ? if so, well done..
Strike Package and Weapon Proficiency Systems, along with Elite’s new social and competitive features, the teams behind the game hope it will allow folks to play a bit better together.
With Elite, gamers will be able to access the console app to check stats, connect with other friends and engage in competition, all via their console. Modern Warfare 3 players also have the ability to identify Facebook friends and fellow Elite members in-game, as well as the ability to sync custom load outs to game, engage in daily live competition to win real-world prizes, rewards and more.

Re-imagined multiplayer
The game contains all new Strike Packages, and Killstreaks have been redesigned to reward different play styles and skill levels. Completing game mode objectives now counts towards your Pointstreak progression, and this time around, kills are not the only way to earn Pointstreaks – these Pointstreaks will also cater to more unique play-styles such as the following:
* Assault Strike Package – Pointstreaks within this package chain and are designed for more direct damage (Predator, helicopter, etc), just like in Modern Warfare 2. Your streak resets on death.
* Support Strike Package – Pointstreaks within this package do not chain. However, streaks do not reset on death. Streaks are more support oriented (UAV, Counter UAV, SAM turret, etc)
* Specialist Strike Package – Pointstreaks designed for the expert players. Rewards come in the form of additional perks. A player activates additional Perks as they progress in a Pointsreak. These perks last until death.

Strike Packages include but are not limited to:
Assault
* Streak count resets on death.
* 5 kills: I.M.S.
* 9 kills: Strafe Run
* 9 kills: AH-6 Overwatch
* 10 kills: Assault Drone
* 15 kills: Juggernaut
Support

* 5 kills: Ballistic Vest
* 5 kills: Airdrop Trap
* 10 kills: Recon Drone
* 14 kills: Stealth Bomber
* 18 kills: Juggernaut Recon
Specialist
* Unlock one additional Perk at 2
* kills, a second additional perk at
* 4 kills and your next at 6 kills.
These perks operate in addition to the standard 3 assigned to the custom load out chosen at the beginning of a match.
Death Streaks make their return in Modern Warfare 3 and include but not limited to:
* 4– Juiced (run faster)
* 5 – Revenge (last person to kill you is visible on radar)
* 5 – Hollow Points (increased bullet damage for 1 kill)
* 6 – Dead Man’s Hand (player falls into last stand with C4)
New weapon ranking system
MW3 evolves your gun progression and features more than 40 weapons that are either in-use or being field-tested by special forces. Such armaments include: Primary – Assault: SMG, LMG, Sniper Rifles, Shotguns and Riot Shield; Secondary – Machine Pistols, Handguns and Launchers.
The new weapon progression is designed to improve specific weapon leveling unlocks (attachments, reticules, and camos) and Weapon Proficiencies allow players to specialize their weapons with new attributes – some even unique to weapon classes.
Some Proficiencies include:
* Kick – Reduced recoil when firing

* weapon
* Focus – Reduced flinch when hit
* Stability – Reduced sway when ADS
Some Attachments include:
* Red Dot Sight
* Silencer
* Holographic sight
* Dual Scope (Close Range/Long Range Optics)
New perks and game modes
Much is being made about the new perks in the game, and below you will find, yet another, list for those as well.
* Recon – Explosive damage paints the target on the mini map
* Blind Eye – Undetectable by air support/sentries
* Assassin – Undetectable by UAV, portable radar, thermal, heartbeat
* Quickdraw – Faster aim down sight
* Stalker – Move faster while aiming
* Marksman – Identify targets at longer range
While there are new game modes in MW3, fan-favorites such as Free-for-All, Team Deatmatch, Match Domination and more have returned as well. So no fretting there.

* Kill Confirmed – Collect dog tags from killed players. Prevent the other team from collecting yours
* Team Defender – Grab the flag and protect the flag carrier to increase your team’s score
* Private match modes include:
* Infection – The infected kills enemies to recruit them for the infected team.
* Drop Zone – Hold the Drop Zone for Team Points and Care Packages.
* Team Juggernaut – With the support of a juggernaut, kill players on the opposing team. The firstteam to reach the score limit wins.
* Juggernaut – Kill the Juggernaut to become the new Juggernaut
Gun Game – Be the first to dominate with every gun
One in the Chamber – Gain ammo by eliminating enemies. Be the last to survive.
Modern Warfare 3 is out November 8 for PC, PS3, and Xbox 360
And now.. the vids.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
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25
did you finish them ? if so, well done..
Borderlands 2 video


14 minutes of Borderlands 2 wobblecam footage has leaked. It’s not great quality, but it shows quite a lot of the game in action. You can watch it below.
Battlefield 3 Physical Warfare Pack Gameplay Trailer


Watch the deadly items in the Physical Warfare Pack in action in this Battlefield 3 gameplay trailer. This pack is available as a pre-order bonus at select retailers and at Origin for the PC digital download version. At a later date, DICE will unlock all of these items at no extra charge.
Eyes-On: Battlefield 3′s Operation Guillotine


Just two months ahead of release, Battlefield 3’s singleplayer mode remains something of a mystery – oddly so, given this game is DICE’s attempt to make their biggest franchise as appealing to lone gunners as team gunners. So getting eyes-on with a never-before-seen singleplayer level yesterday went some way to explaining BF3’s approach. That approach: MEGA-GRAPHICS, MEGA-EXPLOSIONS, MEGA-WAR. And yet, somehow, it’s also far more subtle and convincing than COD and its recent raft of wannabe crown-stealers.
The mission in question was named Operation Guillotine, and is placed about halfway through the singleplayer campaign. No, they’re not saying exactly how long said campaign is, but executive producer Patrick Bach intimated that he’s not sure games with “movie-style narratives” and no sandbox elements are unwise to exceed 10 hours if they want to sustain “high quality”.
Guillotine is a night-based mission, “something we haven’t done before”, and aims for a different sort of tension and action to the big street battle I played earlier in the day (more on that soon). Nonetheless, it’s not exactly a quiet affair. It kicks off with a clutch of soldiers crouching on a hilltop amidst the ruins of unknown buildings, staring down at Tehran, vast capital of Iran, windows in its towering city blocks twinkling in the night. It’s a hell of a sight: ugly and beautiful at the same time. One of the soldiers whistles in awe. “That is a biiiiig city.” And they’re going in, obviously.
Their orders are to capture an apartment complex on the other side of a canal, but that’s a whole lot easier than it sounds. First up is charging down a forested hill towards the city below, which would probably go more smoothly if said hill wasn’t being bombed to hell at the time. Thunderous explosions lead to trees aflame, which you and your comrades dash past to reach the relatively safety a gigantic concrete overpass. One chap is sent flying in the air from a shell that lands dangerously close – while key storyline characters will either live or die according to predetermined narrative decisions, other soldiers could dynamically bite it at any moment. This feels dangerous.
All the while, Tehran itself grows closer: this really is a remarkable spectacle, the Frostbite 2 engine doing remarkable things with lighting even on what, for this demo, is just the console build. With DICE bullish that the PC version will be about as bleeding-edge as videogames get, I can’t wait to see how this looks on a decent graphics card. The sound, too, is top-flight stuff. I’m far too uneducated in the mysterious ways of the recording studio to be able to tell you why, but everyone here’s been enthusing about how meaty and involving BF3′s audio is.
There’s also a sense of vastness and openness to the level, despite this being an essentially linear experience. Tehran seems enormous and all around, not just a series of flat bitmaps painted behind impassable walls. And, at this point at least, the game doesn’t seem to be pushing characters or dialogue too hard: clearly it’s war-as-entertainment, not any kind of simulator, but it does seem militaristic, not melodramatic.
Amidst the noise and screen-shaking explosions, there’s an emphasis on silent team-work. When you set down a mortar to soften up (and, perhaps more usefully, illuminate) a distant target, another soldier is on hand to put it in place and prime. When you and your comrades scale a wall to finally drop into the city proper, you’re all giving each other leg-ups. Then it’s down into the canal, all crumbled mortar and spilled water, and a tense, terse run through the night. The combination of darkness and smoke makes visibility limited, but the noise of battle is everywhere. Fire and explosion highlight enemy positions as you charge through, taking out who you can but mostly trying to stay alive. This does seem like a war, not an Arnie character elbowing his way through all and sundry. Crouching and crawling and staying near your allies is the way to get through, not dashing chaotically around the frontlines and cackling.
Then it’s time to infiltrate the apartment block, with a laser-sight-equipped shotgun proving surprisingly adept at picking people off from medium range. A grenade through a window leads to a door bursting open, an enemy soldier wreathed in flames falling through it. This small moment, as are others in this run, is scripted in the name of drama and progression, though Bach claims the grenade that caused it could have been thrown either by you or an NPC ally. Not that you can rely on NPCs doing all the work for you: “We want the player to be active and not just be a coward, you need to fight to win.”
Inside the apartment block, things feel a little City-17: crumbling, stark architecture, but packed with incidental detail like litter, puddles and snazzy light and reflection effects. The scripting aims largely for subtlety rather than overt puppetry too – for instance, breaching a door (yes, you do this yourself rather than watch an AI do it for you) sees a filing cabinet on the other side knocked over with a startling clang. Come the next door, things aren’t quite so low-key: an armoured enemy kicks it open, sending you sprawling onto your back and leading to a slightly jarring slo-mo sequence in which you have the time to raise and unload your shotgun as you fall.
Then it’s back outdoors for a short street sequence, walking past this battle’s wounded. A medic desperate applies a tourniquet to a fallen comrade, another soldier is being dragged away, and all-told there’s a sense of devastation and panic. For you, though, it’s off to a Humvee under orders from a Captain Brady. There things wrap up, with Bach determined not to reveal any of the context for this incursion into Tehran. “You’re going in to… do… things” is all we can get from him. Oh, and he also confirms none of the game will be set in Scotland.
And so we end with almost as much mystery as we began, but what we do have is more reassurance that BF3 is quite possibly going to be 2012’s most spectacular-looking game while resisting the urge for open excess. Obviously, its singleplayer is exploring some similar territory to the recent raft of post-COD modern military shooters, but it does seem to be taking a more low-key, less rollercoaster-like approach. Bar a couple of over-obvious brief scripted moments, it seems pacier, a little more subtle, a little more tense, more like a battle and less like a pop-up shooting gallery.
While still a linear run’n'gun game (in this section at least), it seems a long way away from the overtly prescriptive play and tone of Medal of Honor or Homefront – clearly determined to be its own game with its own feel rather than just try to keep up with the modern combat Joneses, or to simply be a ludicrous action film in disguise. There’s still much left to be seen, however – Battlefield’s trademark vehicle play will make its way into singleplayer at some point, while Bach has made repeated reference to the narrative taking a sobering look at the realities of war.
I suspect the multiplayer will remain BF3’s biggest draw for me – that’s where the real stories happen – but I’m an awful lot more interested and impressed by the core Battlefield series’ first foray into solo play than I ever expected to
via .rockpapershotgun.com
Resorting To Violence: Dead Island Trailer


Just when you thought it was safe to get back out of the water, Dead Island is ready to gobble up your brains. Out September 6th in North America and on the 9th everywhere else, the game already boasts one of the most talked about trailers of the year. This latest one still has evocative (and strangely triumphant) music in the background but the foreground looks a lot more like an actual game.
Along with the emphasis on co-op we’ve seen from previous marketing material, there’s some enemy variety on show and an urban-type environment alongside the beaches and resorts. Enjoy. We’ll have words about our experiences with the game next week, which unfortunately makes them too late to be featured on the side of a boat or plane wreck. Boo. If the trailer doesn’t contain enough zombies for you, check out this Marvel digital comic prequel to the game. That’s got some zombies in it too.
Mass Effect 3 PAX screens


The pics show Sheperd engaging robots and mechs in combat scenarios, standing around chatting to returning crew members in-between the action, and big Mass Effect 3 logos.
Colonial Marines Trailer


There’s nothing official from SEGA, but it looks like this might be the new trailer for Gearbox’s Aliens: Colonial Marines, below. It has come skittering out of the darkness on YouTube, but there’s a good chance SEGA will set the flamethrowers on it if this is a leak.