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Showing posts with label pc. Show all posts
Showing posts with label pc. Show all posts

Battlefield 3 Donya Fortress Trailer

The next Battlefield 3 DLC expansion pack will be called Close Quarters. Here's a nice Donya fortress trailer.

Durango has 16-cores

Xbox World is reporting that the next xbow, codename 'Durango' devkits were sent to developers last month.

XBW's sources suggest the devkit is powered by a16-core IBM CPU with a graphics processor on par with AMD's Radeon HD 7000-series graphics cards.

A16-core processor would be a surprising addition, XBW explains: "It's a ridiculous amount of power for a games machine - too much power, even. But remember, Kinect 2 could chew up four whole cores tracking multiple players right down to their fingertips, so it'll need a lot of power."

XBW's sources claim that many developers showing their next-generation software at E3, "whether Microsoft and Sony are ready or not".

samaritan demo
E3 is going to be insane.

Black Ops 2: release date leaked

The following information, claiming to reveal the game's release date and a load of multiplayer features, was first posted on the official Black Ops forums in a thread that was later taken down,
None of this information is confirmed, but there's no reason it couldn't be genuine as it all sounds feasible. Here's the lot:

Leaked Black Ops 2 Multiplayer Information
  • This year, Call of Duty will return with it's ninth installment with Black Ops 2. As expected it will be following Treyarch's previous game Black Ops. It's release date is set for the 6th of November.
Game Modes
  • Escort, a new game mode similar to Search and Destroy however a live player must be escorted to one of three areas (or two depending on the map) without being killed. The match will have rounds, consisting of one life only.
  • Drop Zone and Kill Confirmed will return
  • Team Defender and Infected will not return
Pointstreaks
  • Will follow from Modern Warfare 3's system
  • Larger emphasis on objectives
  • A bomb plant is worth 2 points
  • A neutral flag is worth 1, however an enemy flag is worth 2
  • flag assist capture is worth 1, a capture is worth 2
  • The Specialist Pointstreak has be modified. 2 kills now gets you 1 perk. The 4th kill gets you 2 more perks. The 6th kill gets you 3 more perks. The 8th Kill gets you 4 more perks. You do not get every perk when you reach 8 kills. Perks only become "Pro" when you have them Pro
  • RC XD will not return
  • Heat vision is a new Pointstreak reward. When you get the required points, you can activate this Pointstreak and your player pulls out a scope and attaches it to your weapon. This scopes main advantage is it's ability to detect enemies through most walls. Note, the scope can only be attached to primaries not including shotguns
  • Item Packages requires 5 points. Fall along side care packages and air drop traps. Features a list of package items only including ammo, mini gun, grenade launcher, rocket launcher, and body armor
Prestiges
  • There will be 15 prestiges
  • There will be 50 ranks
  • Every two prestiges there is a 5 rank increase
  • The final prestige has 90 levels
ELITE 2.0
  • ELITE is being fully incorporated into Black Ops 2
  • Combat record has been modified and re-named as ELITE Stats
  • There will be a specific lobby for clan matches (new way of leveling clans)
  • Clan Tournaments can now be implemented
Removed
  • No MOAB or Nuke
  • No last stand
  • No death streaks
  • No flame thrower attachment
Map Design
  • Map design and size will be following Black Ops not Modern Warfare 3
Sniper Rifles
  • Improved sniper rifle usage.
  • No aim assist for any sniper rifle.
  • Less sway
Customization
  • No longer just perk 1 chooses the players appearance
  • Appearance is a combination of all perks and type of Pointstreak being used.
Hardcore
  • Larger emphasis on hardcore than ever before
  • No grenade launchers
  • Only vehicle guided rocket launchers permitted
  • Respawn timings decreased (for most modes)
  • 1 bullet in the foot will no longer kill a person, a head or chest shot is usually required.
  • A person will now bleed out if severely injured.
Perk System 2.0
  • The Perk Pro system has been upgraded
  • There is now 2 options a perk can advance to.
  • Both require different challenges to unlock
  • Once the desired Pro version is unlocked, the player can select that as their "Perk Pro".
  • Once selected, the only way to choose the other option is by entering prestige mode.
  • For example Perk slot 1 has the perk called Speed
  • Speed - Reduces the time taken to aim down the sight. Pro I - Swaps weapons faster. Pro II - Throws equipment faster
Combat Training
  • Will be returning with vast improvements.
  • Difficulty is no longer based on how long the bots take to start shooting.
  • Bots now have an advance AI system
  • Similar to the behavior seen in the MW3 Spec Ops survival
Activision Publishing CEO Eric Hirshberg said  "This year we expect to further expand our presence with the launch of an all-new epic first-person shooter title under the Call of Duty brand. From what we've seen to date, the game already looks fantastic and will bring meaningful innovations to the franchise."


Durango coming in 2013, no disk drive

Microsoft's next-generation Xbox game console, codenamed "Durango", will arrive in 2013. More importantly, it is said to completely lack an optical disc drive.

The lack of a disc drive could mark a milestone in the evolution of console game distribution. Microsoft already has a high-volume digital distribution platform in Xbox Live, its significance in a post-disc console era will only increase.

This is not to say that Microsoft will completely do away with physical media, an interchangeable NAND flash-based media could also take shape, seeing how prices of NAND flash-storage has come drastically down over the past couple of years.

 It would be a going back to solid-state game cartridges, for home consoles. Some portable consoles use solid-state media even today.

Valve Working On Steam Box

According to The Verge, Valve is working with hardware partners to develop and release a home console called the “Steam Box.”

Valve CEO Gabe Newell has said recently that “if we [Valve] have to sell hardware we will.”

But the Steam Box is not going to be yet another locked down propitiatory console. At its heart, the Steam Box will consist of a Core i7 CPU, 8GB RAM, an Nvidia graphics card and Steam client installed on Windows operating system. The system will be usable on computer monitors as well as TV screens thanks to Steam’s soon-to-be-released Big-Picture mode.

Interestingly, the Steam Box will be able to run all PC games, including ones that are sold through or depend on competing services such as Direct2Drive or EA Origin. The “console” will ship with a proprietary controller that features swappable components.

To make the system even more open, Valve will allow all interested hardware manufacturers to produce it without paying any licensing fees, Game developers won’t need to buy any new development kits to develop games for the Steam Box.
 
The Steam Box can be thought of as an attempt to standardize and unify a set of PC hardware specs so that game developers would be able to target. In other words, any PC that matches or exceeds Steam Box’s hardware specs will be able to play Steam Box games simply by plugging in a suitable controller through the USB port.

Mass Effect 3 first two missions

 Fancy ruining it ? ok then.

The first two missions of the game.

Aliens: Colonial marines gets it's boxes out

PS3, PC, Xbox 360 and er.. wii u

Aliens: Colonial Marines is a sci-fi/horror fps that puts you in the role of a Colonial Marine as seen in the film Aliens. The player will have access to iconic weapons from the movie such as the flamethrower, pulse rifle, smartgun, pistol, RPGs, and robotic sentry turrets. Players will also be able to use welding torches to seal doors and motion trackers to detect unseen enemies.

Aliens: Colonial Marines will have no HUD to provide the player with onscreen information.

Gameplay types have been described as "Gauntlet Runs", where players must fight enemies as they travel from point A to point B, and "Last Stand" moments, where players must defend a specific area by welding doors and/or setting up automated sentry turrets.

In Aliens: Colonial Marines players will gain experience points when killing enemies and completing certain objectives. These experience points will allow players to customize the appearance of their character, purchase upgrades for weapons, and unlock other skill sets. All of which carry over to other gameplay modes.

The primary enemies of the game are the Xenomorphs from the first three films, which include the Facehugger, Chestburster, and "Scout" alien from Alien, the "Warrior" and the "Queen" aliens from Aliens, as well as the "Runner" alien from Alien 3. The game will also feature never before seen xenomorph types created by Gearbox Software. The specifics of these new alien types have been kept a secret, with the exception of the "Crusher" alien, which was revealed in the E3 2011 Walkthrough demo.

Along with being able to traverse different surfaces from any angle, Gearbox and Sega have also stated that the aliens' AI will use the environment to set up sneak attacks, and group tactics to overwhelm the player.

 Not all enemies will be aliens as players will find themselves also fighting human enemies in the form of Weyland-Yutani commandos and mercenaries.

Battle Of Skyrim

Using Skyrim and some mods. 500 Draugr, 200 skeletons, 500 Dwarven Warriors, and a dragon all lined up to beat the undead hell out of each other, Good stuff.

Colonial Marines gameplay trailer

I'm ready, man. Check it out! I am the ultimate bad-ass! State of the bad-ass art! You do not want to fuck with me. Check it out! Hey, Ripley, don't worry. Me and my squad of ultimate bad-asses will protect you! Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball breakers! We got nukes, we got knives, we got sharp sticks.

Skyrim - creation kit and workshop preview

The Creation Kit offers the same suite of tools that Bethesda used to create Skyrim and will be a free download via Steam. The Creation Kit has lots of new features, including the ability to build archives.

With Skyrim Workshop, you can browse and search for the latest or highest rated mods, subscribe to any that interest you, rate your favorites and post feedback. Once you've subscribed to some mods, start the Skyrim launcher and you'll see your subscribed mods automatically download. The launcher will even check if a mod has been updated and grab the latest version, how cool.

Both the Creation Kit and Skyrim Workshop are coming soon. Stay tuned to http://elderscrolls.com/community for more details.

World-Record: 999 players on a single server


 A multiplayer match of epic proportions. It’s been rubber-stamped by Guinness as a success. Here’s how it looked from a player’s perspective. utter madness

PS, i forgot all about this so its probably my fault it wasnt 1000...

Wii U hardware “changing constantly,” says Team Ninja

“Nintendo asked us what we would want from the hardware. And when we gave them our feedback, we could see that they really listened and made ​​changes. The hardware is currently changing constantly.” – Team Ninja boss Yosuke Hayashi, speaking to German website Gamefront.de.
 
Team Ninja has previously said it was pushing Wii U hardware as hard as it can. Ninja Gaiden 3 is set to launch this year.

Mass effects edi gets a body and other nonsense

Well, I think we can universally decree Mass Effect 3 the worst kept secret in video games ever. It’s had a horrible string of bad luck. First, a demo that wasn’t supposed to be seen by everyone appears on Xbox Live and is there long enough for people to completely Play through it.

Then, people managed to get a rough draft of the script from that leaked demo. found here

Now, there’s another leak. It just so happens that The Art of the Mass Effect Universe artbook, which wasn’t due out until February 21, 2012, has landed in some fans’ hands and sensitive images have been scanned and uploaded online.

full story with more pics


Single-player footage for Mass Effect 3

Bioware has said one of the philosophy’s behind the development of Mass Effect 3 was “go big or go home,” according to lead series writer Mac Walters.

Speaking with GTTV, Walter said since the March release will be the end of Shepard’s story, the team wanted to pull out all the stops by including “the biggest decisions, the biggest consequences, and the biggest battles” for the conclusion of the trilogy.

Skyrim FXAA Post-Process Injector mod

Enhance your graphics with a variety of post processing effects, including bloom, sharpen, technicolor, sepia, tonemap, vignette, and more.

If you only do one thing to Skyrim, do this – the game looks indescribably better as a result. download it here
Run the installer and choose the preset

Preset 1: Medium sharpening, medium bloom, technicolor, medium saturation.
Preset 2: No sharpening, medium bloom, technicolor, medium saturation.
Preset 3: Medium saturation only.
Preset 4: Medium sharpening, medium bloom, technicolor, warm sepia, high saturation.

Make sure you double check which directory it is extracting to. It should extract to Skyrim's main directory with the game executable (TESV.exe).

PAUSE Key : Enable/Disable Effects

Injection mod originates from: www.3dcenter.org
Forum thread
Project page

Injection method provided by: [some dude]
Code added and arranged by: [some dude], BeetleatWar1977, [DKT70], Violator and fpedace


Half-Life: Origins (Live Action)

Half-Life Origins is an independent short by Infectious Designer.

Everyone remembers the first time they stepped onto the Black Mesa Transit System and into the shoes of the unexpected hero, Gordon Freeman. Half-Life Origins is a short film that takes you back to where it all began.

Director's Note: After 10+ years since it's release, if you ever go back and replay the original Half-Life, it doesn't look anything like you remember. The graphics are horrible compared to present day games, but years ago it blew my mind. This video plays with that contrast. I incorporated a fusion of live action and CG environments that give it a semi-realistic look, but also not realistic at the same time. Hope you enjoy it!

Gabe Newell talks about piracy

Gabe Newell has always been one to think outside the box, and over the years he’s received both praise and criticism along with a devoted PC following. In a recent interview with Cambridge Student Online, Newell got to talking about PC piracy again, and explained his views that the problems with piracy are to do with the services being offered as opposed to the price.
“We think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem. For example, if a pirate offers a product anywhere in the world, 24/7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country three months after the U.S. release and can only be purchased at a brick and mortar store, then the pirate’s service is more valuable.”
“Most DRM solutions diminish the value of the product by either directly restricting a customer’s use or by creating uncertainty… Our goal is to create greater service value than pirates, and this has been successful enough for us that piracy is basically a non-issue for our company.”
It makes it fairly obvious that companies like Activision and EA tend not to agree with Gabe, with more and more titles receiving elaborate forms of DRM and region locks, it seems like Valve are currently the only ones looking at the problem from a different angle.

spawn unlimited dragons in Skyrim


The magic of console commands lets you fight as many dragons as your PC can render without exploding.

Activate the console by pressing the ` or ¬ key in the top left corner of your keyboard and type in: player.placeatme 000FEA9B

Then hit enter, exit the console and a dragon should appear. If you want more than one you can simply hit the up key in the console to copy the last command.

Be sure to run around a bit when you’re doing it though, summoning multiple dragons in exactly the same place tends to crash the game

Have fun.

Shoot stuff...in Space


 As a flight commander in the Alliance Navy, you will take on the challenge of leading a team of pilots through a series of missions spanning the vast region of space known as the Evochron quadrant. As the story unfolds, you will..... zZz

Fancy a break from skyrim ? here's a nice space demo to try

Skyrim pc: the way you want it

Work those glutes
This is why I play PC games: ini files. So the first thing I did in Skyrim was head to My Documents -> My Games -> Skyrim -> skyrim, to see what was in there.

Not a lot, as it turns out. The main tweak I was hunting, to change the FoV, has to be added rather than altered.  But you can add “fdefaultfov=xx” without the quotes under the general section, replacing “xx” for your preferred FoV angle. 95 usually suffices for me, but you’ll obviously have your own preferences. Here’s the difference you can make.
EDIT: Apparently bringing the console down with the tilde key and typing “fov xx” works a bit better.
Before.
Default Fov
After.
120 degrees
I made that second 120 degrees to show how far you can take it. The next thing I did was head to the main Skyrim folder, nested within Steam > steamapps > common > skyrim. In the Data folder there’s a Video folder, and in there is the logo video that loads up when the game loads. I created a folder and dragged that into it to stop it loading every bloody time I start the game. Those seconds are precious to me, Bethesda.

Something you’ll also want to tweak if you have a reasonably meaty PC is self-shadowing, which means tall trees and the like cast shadows upon themselves – it adds rather a lot to outdoor scenes, making for a more integrated looking world. For this, you’ll want to edit SkyrimPrefs.ini: changing the 0s to 1s for Change bTreesReceiveShadows=0 and Change bDrawLandShadows=0.
If you’re experiencing mouse lag/over-smoothing, change the 1 to 0 for bMouseAcceleration=1 and add iPresentInterval=0 to the section marked [Display].
That’ll do me for now. But there are resources out there if you care about more general tweaks, or if you want to get a little more hardcore and want to enhance the graphics . I’d suggest you make back-ups of any file you alter, just in case.