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Gearbox got Wii U devkits two months before E3

The game is due for release next spring (on Xbox 360, PS3 and PC), but Gearbox only received the development hardware for Wii U a couple of months before E3, the studio has revealed

Brian Burleson explained. "We didn't get the hardware for the Wii U until a couple of months ago, and we've been working on it since,"

"The software, it's pretty easy to work on, so that makes things a lot easier. When you already have something working, especially on the Unreal Engine, it's a pretty basic, straightforward port at that point. Unreal makes it easier to do that, for sure."

Burleson refused to be drawn on details of the Wii U game, but added that Gearbox is aiming to produce a similar experience across all supported platforms.

"It's too early too early to talk about the specifics on that [Wii U functionality], because we've just got things working," he explained. "We'll talk more about what that's going to be and what's going on in the future. But the goal is always to make it... for all the platforms to be the same.

"It really sucks to have a game be nerfed on one platform, or missing a feature on one platform. So the goal is always to make we're fully-featured, and that everything is the same experience."

But Burleson expressed confidence in Gearbox's work on the platform so far.

"It [the game] runs on the console, and you can do some really cool stuff with it. We'll talk more about that in the future, but just think about the possibilities."

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