We've all seen the stunning infantry animations shown in Battlefield 3's single-player footage, but DICE has revealed that some of the Frostbite 2 engine's features will be modified for the multiplayer component of the anticipated shooter.
Speaking in Edge , DICE lead multiplayer designer Lars Gustavsson detailed that Battlefield 3's multiplayer infantry animations are not the same as we've seen running in single-player footage, but are instead finely tuned for more responsive competitive play.
"In multiplayer, we do an additional pass for animation. In single player you don't mind if a guard up on a balcony does a Hollywood death - stumbling around a bit before falling over."
Don't people want 'Hollywood' deaths in multiplayer, then? "In multiplayer it needs to be a one-to-one correlation between action and result," says Gustavsson.
This means infantry units won't have the same kind of animated flourishes in Battlefield 3's multiplayer as they do in the single-player campaign.
Gustavsson says this is done to ensure the best multiplayer experience. "We're more than willing to make differences to deliver the best experience in [single and multiplayer]".
Speaking about the strains on the differing requirements of the Frostbite 2 engine for Battlefield 3 single and multiplayer, Gustavsson said: "Singleplayer and multiplayer both have their own needs, but in the end I feel it's utterly important that it feels like the same game."
"There's no better way of proving your single player run-and-gun experience than seeing what it feels like against a live human opponent."
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