Bioware has said one of the philosophy’s behind the development of Mass Effect 3 was “go big or go home,” according to lead series writer Mac Walters.
Speaking with GTTV, Walter said since the March release will be the end of Shepard’s story, the team wanted to pull out all the stops by including “the biggest decisions, the biggest consequences, and the biggest battles” for the conclusion of the trilogy.
Global Offensive is targeted for release in early 2012. It will be available for Microsoft Windows, Mac OS X, Xbox 360 via the Xbox Live Arcade and PlayStation 3 via PlayStation Network.
It will feature classic content, such as old maps, as well as brand new maps, characters and game modes. Also, it will support matchmaking and leaderboards.[3] Cross-platform multiplayer is confirmed between Microsoft Windows, Mac OS X and PlayStation 3 players.[4] The PlayStation 3 version will offer three control methods, which include using either the DualShock 3 controller, PlayStation Move or USB keyboard/mouse.
Half-Life Origins is an independent short by Infectious Designer.
Everyone remembers the first time they stepped onto the Black Mesa Transit System and into the shoes of the unexpected hero, Gordon Freeman. Half-Life Origins is a short film that takes you back to where it all began.
Director's Note: After 10+ years since it's release, if you ever go back and replay the original Half-Life, it doesn't look anything like you remember. The graphics are horrible compared to present day games, but years ago it blew my mind. This video plays with that contrast. I incorporated a fusion of live action and CG environments that give it a semi-realistic look, but also not realistic at the same time. Hope you enjoy it!
"I wanted to retire from what I was doing, you know, from that, that line of work, be a good guy for once, a family man. So I bought a big house, I came here, put my feet up and thought I'd be a dad like all the other dads. My kids, they'd be like the kids on TV, we'd play ball and sit in the sun, but, you know how it is."
Caspian Border is the ultimate all-out vehicle warfare map.
A new post on the Battlefield blog details Battlefield 3′s vehicle classes and customisation options. There will be “over 80 unlockable specialization upgrades” across all vehicle classes. Each vehicle, whether it’s a ground tank, an infantry transport, a chopper or a jet, will have three unlock slots, one for secondary weapons, one for gadgets and one for more general upgrades. Kills and experience earned when driving or piloting a vehicle will unlock more upgrades. DICE say we can expect to see a similar level of customisation to Battlefield 3′s weapons, which they detailed in a blog post last week.
Beyond the new levels of customisation, some significant changes have been made to the way vehicles take damage. Lightly bruised vehicles will now recover over time, providing you don’t take more damage as the vehicle is healing. Beyond a certain level of damage, war machines won’t recover health at all. DICE say this is to give non-engineer drivers and pilots a better chance of survival in the heat of battle.
Engineers will still have the advantage of being able to jump out of a tank and give it a quick mend under fire, and their urgent assistance will be even more essential in Battlefield 3. Badly damaged vehicles will now break down once they’ve taken enough damage. Tanks will slow to a crawl and catch fire, ready to explode in moments unless vital repairs are made.
Their weapons will still be active, however. Dice hope this will create tense risk/reward gambles. You’re an assault infantryman in a flaming tank, do you trust your engineers enough to stay in the vehicle and fire off some vital final shots? Or do you bail and run screaming for the hills?
“Disabling means you no longer have to chase a vehicle that’s low on health to repair it,” says the blog post. That’s good news for engineers used to panicked tanks reversing into their face during vital repairs in Bad Company 2. “In a way, the repair tools are the new defibrillators, bringing a vehicle back into the fight from the brink of death.”
Modern Warfare 3 will contain the usual fast-paced, gun-on-gun combat, along with new features that support and enhance different styles of play.
Strike Package and Weapon Proficiency Systems, along with Elite’s new social and competitive features, the teams behind the game hope it will allow folks to play a bit better together.
With Elite, gamers will be able to access the console app to check stats, connect with other friends and engage in competition, all via their console. Modern Warfare 3 players also have the ability to identify Facebook friends and fellow Elite members in-game, as well as the ability to sync custom load outs to game, engage in daily live competition to win real-world prizes, rewards and more.
Re-imagined multiplayer
The game contains all new Strike Packages, and Killstreaks have been redesigned to reward different play styles and skill levels. Completing game mode objectives now counts towards your Pointstreak progression, and this time around, kills are not the only way to earn Pointstreaks – these Pointstreaks will also cater to more unique play-styles such as the following:
* Assault Strike Package – Pointstreaks within this package chain and are designed for more direct damage (Predator, helicopter, etc), just like in Modern Warfare 2. Your streak resets on death.
* Support Strike Package – Pointstreaks within this package do not chain. However, streaks do not reset on death. Streaks are more support oriented (UAV, Counter UAV, SAM turret, etc)
* Specialist Strike Package – Pointstreaks designed for the expert players. Rewards come in the form of additional perks. A player activates additional Perks as they progress in a Pointsreak. These perks last until death.
Strike Packages include but are not limited to:
* Streak count does not reset on death.
* 5 kills: Ballistic Vest
* 5 kills: Airdrop Trap
* 10 kills: Recon Drone
* 14 kills: Stealth Bomber
* 18 kills: Juggernaut Recon
Specialist
* Unlock one additional Perk at 2
* kills, a second additional perk at
* 4 kills and your next at 6 kills.
These perks operate in addition to the standard 3 assigned to the custom load out chosen at the beginning of a match.
Death Streaks make their return in Modern Warfare 3 and include but not limited to:
* 4– Juiced (run faster)
* 5 – Revenge (last person to kill you is visible on radar)
* 5 – Hollow Points (increased bullet damage for 1 kill)
* 6 – Dead Man’s Hand (player falls into last stand with C4)
New weapon ranking system
MW3 evolves your gun progression and features more than 40 weapons that are either in-use or being field-tested by special forces. Such armaments include: Primary – Assault: SMG, LMG, Sniper Rifles, Shotguns and Riot Shield; Secondary – Machine Pistols, Handguns and Launchers.
The new weapon progression is designed to improve specific weapon leveling unlocks (attachments, reticules, and camos) and Weapon Proficiencies allow players to specialize their weapons with new attributes – some even unique to weapon classes.
Some Proficiencies include:
* Kick – Reduced recoil when firing * Attachments – Two attachments on Primary
* weapon
* Focus – Reduced flinch when hit
* Stability – Reduced sway when ADS
Some Attachments include:
* Red Dot Sight
* Silencer
* Holographic sight
* Dual Scope (Close Range/Long Range Optics)
New perks and game modes
Much is being made about the new perks in the game, and below you will find, yet another, list for those as well.
* Recon – Explosive damage paints the target on the mini map
* Blind Eye – Undetectable by air support/sentries
* Assassin – Undetectable by UAV, portable radar, thermal, heartbeat
* Quickdraw – Faster aim down sight
* Stalker – Move faster while aiming
* Marksman – Identify targets at longer range
While there are new game modes in MW3, fan-favorites such as Free-for-All, Team Deatmatch, Match Domination and more have returned as well. So no fretting there.
The series of new modes making their introduction to the Modern Warfare series are:
* Kill Confirmed – Collect dog tags from killed players. Prevent the other team from collecting yours
* Team Defender – Grab the flag and protect the flag carrier to increase your team’s score
* Private match modes include:
* Infection – The infected kills enemies to recruit them for the infected team.
* Drop Zone – Hold the Drop Zone for Team Points and Care Packages.
* Team Juggernaut – With the support of a juggernaut, kill players on the opposing team. The firstteam to reach the score limit wins.
* Juggernaut – Kill the Juggernaut to become the new Juggernaut
Gun Game – Be the first to dominate with every gun
One in the Chamber – Gain ammo by eliminating enemies. Be the last to survive.
Modern Warfare 3 is out November 8 for PC, PS3, and Xbox 360
14 minutes of Borderlands 2 wobblecam footage has leaked. It’s not great quality, but it shows quite a lot of the game in action. You can watch it below.
Logan Decker‘s welcome to PC Gaming Press Conference (1:28- 4:00)
Minecraft Adventure Update
• Markus “Notch” Persson and Lydia Winters on stage (4:00 – 4:54)
• Game footage and commentary (4:55 – 10:20)
Cobalt intro from Jens Bergensten and Lydia (10:20 – 12:49)
• Game footage and commentary (12:49 – 16:20)
• Item giveaway (16:20 – 17:21)
Evan Lahti introduces GOG.com (17:22 – 19:00)
• Recent GOG releases: Wing Commander 1 + 2 and Dungeon Keeper 2 (19:00 -19:42)
• Announcement of new GOG releases: Ultima I-IV and Populus (19:42 – 21:10)
Chris Comiskey introduces Chris Stewart (21:10 – 21:59)
• Chris Stewart introduction and commentary for Sword of the Stars 2 (22:00 – 28:40)
Logan introduces PC Gamer Digital (28:40 – 29:39)
• PC Gamer Digital video (29:39 – 31:33)
• Logan talks about PC Gamer Digital (31:33 – 34:14)
Logan introduces Min Kim from Nexon (34:15 – 37:45)
• Nexon’s Dragon Nest trailer (37:47 – 39:05)
Special thanks to our helpful Enforcers in the Unicorn Theatre, all of our presenters and participants, to David Coffman at Penny Arcade for his constant help, and to Future Studios for recording the presentation.
Just when you thought it was safe to get back out of the water, Dead Island is ready to gobble up your brains. Out September 6th in North America and on the 9th everywhere else, the game already boasts one of the most talked about trailers of the year. This latest one still has evocative (and strangely triumphant) music in the background but the foreground looks a lot more like an actual game.
Along with the emphasis on co-op we’ve seen from previous marketing material, there’s some enemy variety on show and an urban-type environment alongside the beaches and resorts. Enjoy. We’ll have words about our experiences with the game next week, which unfortunately makes them too late to be featured on the side of a boat or plane wreck. Boo. If the trailer doesn’t contain enough zombies for you, check out this Marvel digital comic prequel to the game. That’s got some zombies in it too.
Two new trailers for Star Trek: Deep Space Nine-inspired free-to-play MMO, Star Trek: Infinite Space. They’re both game footage pieces, showing space combat in the game’s 2.5D engine as well as (quite briefly) some of the walking around on stations stuff.