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Mass Effect 3 first two missions

 Fancy ruining it ? ok then.

The first two missions of the game.

Aliens: Colonial marines gets it's boxes out

PS3, PC, Xbox 360 and er.. wii u

Aliens: Colonial Marines is a sci-fi/horror fps that puts you in the role of a Colonial Marine as seen in the film Aliens. The player will have access to iconic weapons from the movie such as the flamethrower, pulse rifle, smartgun, pistol, RPGs, and robotic sentry turrets. Players will also be able to use welding torches to seal doors and motion trackers to detect unseen enemies.

Aliens: Colonial Marines will have no HUD to provide the player with onscreen information.

Gameplay types have been described as "Gauntlet Runs", where players must fight enemies as they travel from point A to point B, and "Last Stand" moments, where players must defend a specific area by welding doors and/or setting up automated sentry turrets.

In Aliens: Colonial Marines players will gain experience points when killing enemies and completing certain objectives. These experience points will allow players to customize the appearance of their character, purchase upgrades for weapons, and unlock other skill sets. All of which carry over to other gameplay modes.

The primary enemies of the game are the Xenomorphs from the first three films, which include the Facehugger, Chestburster, and "Scout" alien from Alien, the "Warrior" and the "Queen" aliens from Aliens, as well as the "Runner" alien from Alien 3. The game will also feature never before seen xenomorph types created by Gearbox Software. The specifics of these new alien types have been kept a secret, with the exception of the "Crusher" alien, which was revealed in the E3 2011 Walkthrough demo.

Along with being able to traverse different surfaces from any angle, Gearbox and Sega have also stated that the aliens' AI will use the environment to set up sneak attacks, and group tactics to overwhelm the player.

 Not all enemies will be aliens as players will find themselves also fighting human enemies in the form of Weyland-Yutani commandos and mercenaries.

Battle Of Skyrim

Using Skyrim and some mods. 500 Draugr, 200 skeletons, 500 Dwarven Warriors, and a dragon all lined up to beat the undead hell out of each other, Good stuff.

Sony patents 'me too' controller

A Sony patent shows what looks to be a touchscreen handheld controller ..It's called the “Position-Dependent Gaming 3-D controller, and Handheld as a Remote,”  and appears to act as a controller that allows interaction between what’s on its screen and those on your box.

patent info:

Colonial Marines gameplay trailer

I'm ready, man. Check it out! I am the ultimate bad-ass! State of the bad-ass art! You do not want to fuck with me. Check it out! Hey, Ripley, don't worry. Me and my squad of ultimate bad-asses will protect you! Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball breakers! We got nukes, we got knives, we got sharp sticks.

Skyrim - creation kit and workshop preview

The Creation Kit offers the same suite of tools that Bethesda used to create Skyrim and will be a free download via Steam. The Creation Kit has lots of new features, including the ability to build archives.

With Skyrim Workshop, you can browse and search for the latest or highest rated mods, subscribe to any that interest you, rate your favorites and post feedback. Once you've subscribed to some mods, start the Skyrim launcher and you'll see your subscribed mods automatically download. The launcher will even check if a mod has been updated and grab the latest version, how cool.

Both the Creation Kit and Skyrim Workshop are coming soon. Stay tuned to http://elderscrolls.com/community for more details.

World-Record: 999 players on a single server


 A multiplayer match of epic proportions. It’s been rubber-stamped by Guinness as a success. Here’s how it looked from a player’s perspective. utter madness

PS, i forgot all about this so its probably my fault it wasnt 1000...

Wii U hardware “changing constantly,” says Team Ninja

“Nintendo asked us what we would want from the hardware. And when we gave them our feedback, we could see that they really listened and made ​​changes. The hardware is currently changing constantly.” – Team Ninja boss Yosuke Hayashi, speaking to German website Gamefront.de.
 
Team Ninja has previously said it was pushing Wii U hardware as hard as it can. Ninja Gaiden 3 is set to launch this year.

Mass effects edi gets a body and other nonsense

Well, I think we can universally decree Mass Effect 3 the worst kept secret in video games ever. It’s had a horrible string of bad luck. First, a demo that wasn’t supposed to be seen by everyone appears on Xbox Live and is there long enough for people to completely Play through it.

Then, people managed to get a rough draft of the script from that leaked demo. found here

Now, there’s another leak. It just so happens that The Art of the Mass Effect Universe artbook, which wasn’t due out until February 21, 2012, has landed in some fans’ hands and sensitive images have been scanned and uploaded online.

full story with more pics


Aliens: Colonial Marines Cinematic Trailer

Set just after the events of Alien 3, you must pull on the virtual boots of another squad of marines as you investigate what happened to Ellen Ripley and the original team from the movies.

You can switch between any squad member whenever you want, each with a different speciality or weapon. High tech equipment like the motion tracker and sentry guns are now yours to use and deploy as you see fit, as you fight off wave after wave of xenomorph.

Nintendo to launch Wii U by Christmas


Speaking at an investor meeting following the release of its Q3 financials today, Iwata said (via Reuters) that Wii U will launch within the holiday period in EU, US, Japan and Australia.

A 2012 launch was confirmed Wii U’s debut at E3 last year, and was narrowed down for release between E3 and December at the end of last year. This is the first time Nintendo has been specific on release timing and regions since the console’s announcement in Los Angeles last summer.


Nintendo has said it will re-reveal Wii U at this year’s E3. That will take place between June 5-7. The console was shown to press at CES in Vegas this month, an event which included the debut of a new panoramic demo of a Tokyo street.

On the first-party front, not much is known to be in development for the system besides Super Smash Bros. A Zelda HD demo was also shown at E3 last year, as was a New Super Mario Bros-like experience.

For third-parties, EA, THQ, Ubisoft and Warner are some of the studios who have committed to Wii U, with local versions of Darksiders II, Metro: Last Light, Batman: Arkham City, Assassin’s Creed and Ghost Recon planned for the system.

Full Story

Wii U has twice Xbox 360′s power, still not enough

According to a developer speaking under the condition of anonymity, some designers have complained the new console is still a bit “underpowered compared to what Nintendo announced,” which has resulted in some studios having to “de-scale” current plans.
Rumors over the processing power of the device have been rampant since before E3 2011, when the console was known as Project Cafe.

Various sources claimed the new console would be “significantly” more powerful than both PS3 and Xbox 360, and that it would contain a minimum 700mb of RAM, an R700 AMD GPU, and contain a TriCore PPC similar to the one in used in 360.

However, it’s impossible at this point to know exactly what kind of hardware is inside the system, as Nintendo’s lording an iron-clad NDA over developers’ heads. Until someone is able to speak freely regarding specs, anything relating to Wii U’s performance will remain speculative.

If the rumors regarding its processing power are to be believed, it will still fall short of the next-gen Xbox rumored to also be in development – reportedly.

Yesterday, IGN quoted a source as saying Microsoft’s next system will be “six times as powerful” as 360 with performance power 20% greater than that of Wii U.

Meanwhile, rumors that Sony are working on PS4 are also all over the net.

full Story

Xbox 720 Chip codenamed Oban, in production since December

It seems now that recent speculation that the new main System on a Chip (SoC) for the Next Xbox (or Xbox 720, if you like) began production is apparently accurate; the SoC did indeed start production in late December of 2011.

Sources tell us that the code name for the chip is Oban, and it is being produced by both IBM and Global Foundries for Microsoft.

If speculation is correct, which our sources believe it is, the power behind the next Xbox will be a PowerPC CPU that is married to an ATI Southern Islands GPU, or modified 7000 series. Continued rumors of an x86 compatible CPU seem to be bunk, just based on where the chip is being fab’d.

This first run of these 32nm Oban chips will be destined for developer consoles, so any hope for a holiday console release in 2012 seems unrealistic, according to our sources, but an announcement perhaps before the end of the year might be possible.

It would seem Microsoft’s strategy of getting it in 2013 is all but assured. We do think that the chips will be in production by the end of the year for consoles destined to be sold in 2013, which seems to agree with what others are saying.
 

There are still many unknowns, but those in the development community seem to be clued in at least a high level.

From the shadows we hear whispers of expecting development kits as early as March, but more than likely April, if all goes well.

full story here

Single-player footage for Mass Effect 3

Bioware has said one of the philosophy’s behind the development of Mass Effect 3 was “go big or go home,” according to lead series writer Mac Walters.

Speaking with GTTV, Walter said since the March release will be the end of Shepard’s story, the team wanted to pull out all the stops by including “the biggest decisions, the biggest consequences, and the biggest battles” for the conclusion of the trilogy.

Xbox 720 launching in 2013


 The next generation Xbox will launch in 2013, according to a CNET source said to be working within Microsoft's Xbox team.

Multiple sources also informed the tech site that there's a new face responsible for Xbox brand and design leadership as Microsoft moves towards launching Xbox 360's successor.
Don Coyner, who had guided that strategy since Xbox's inception over a decade ago, and most recently served as general manager of entertainment design at Microsoft, has reportedly taken on a different role at the company.
Emma Williams, who led the launch of the new Xbox 360 dashboard as general manager of Xbox Experiences, has apparently assumed Coyner's former position.
Microsoft refused to comment on a potential Xbox 360 successor or personnel changes.
The firm has long spoken of its ten-year plan for Xbox 360, which launched in late 2005, but that doesn't rule out a successor launching during the period, according to European Xbox boss Chris Lewis, who said in August:
"We think we're a little over halfway with the life cycle of the console, but that's not to say there won't be an overlap. I'm not going to announce specifically or talk about timing. But you could imagine there could be overlap, it depends. We're not being specific about the next generation at this stage."
Microsoft is rumoured to be planning to make the first official announcements about Xbox 720 at the CES expo in January 2012.

CNET

Skyrim FXAA Post-Process Injector mod

Enhance your graphics with a variety of post processing effects, including bloom, sharpen, technicolor, sepia, tonemap, vignette, and more.

If you only do one thing to Skyrim, do this – the game looks indescribably better as a result. download it here
Run the installer and choose the preset

Preset 1: Medium sharpening, medium bloom, technicolor, medium saturation.
Preset 2: No sharpening, medium bloom, technicolor, medium saturation.
Preset 3: Medium saturation only.
Preset 4: Medium sharpening, medium bloom, technicolor, warm sepia, high saturation.

Make sure you double check which directory it is extracting to. It should extract to Skyrim's main directory with the game executable (TESV.exe).

PAUSE Key : Enable/Disable Effects

Injection mod originates from: www.3dcenter.org
Forum thread
Project page

Injection method provided by: [some dude]
Code added and arranged by: [some dude], BeetleatWar1977, [DKT70], Violator and fpedace


More rumored Wii U specs

An “unnamed Japanese developer” has told Wii U daily that Nintendo’s next console will contain a quad-core 3GHz PowerPC-based 45nm CPU, 768MB of DRAM “embedded” with the CPU and shared between it and the GPU which is 40nm and ATI-based.

Try saying all of that three times really fast while holding your tongue. The site’s source claims to be working on porting a PS3 game to Wii U, and that Nintendo is currently testing another version of the console with 1GB of DRAM embedded with the processor. As usual, just file this away for later use until Nintendo officially announces specs.

Counter-Strike: Global Offensive Footage

Global Offensive is targeted for release in early 2012. It will be available for Microsoft Windows, Mac OS X, Xbox 360 via the Xbox Live Arcade and PlayStation 3 via PlayStation Network.

It will feature classic content, such as old maps, as well as brand new maps, characters and game modes. Also, it will support matchmaking and leaderboards.[3] Cross-platform multiplayer is confirmed between Microsoft Windows, Mac OS X and PlayStation 3 players.[4] The PlayStation 3 version will offer three control methods, which include using either the DualShock 3 controller, PlayStation Move or USB keyboard/mouse.

Skyrim in Japanese

Famitsu gave Skyrim 40/40 in its review this week, making the Bethesda RPG the first western game to achieve the score. But what does the Japanese conversion sound like? Watch the video below

Half-Life: Origins (Live Action)

Half-Life Origins is an independent short by Infectious Designer.

Everyone remembers the first time they stepped onto the Black Mesa Transit System and into the shoes of the unexpected hero, Gordon Freeman. Half-Life Origins is a short film that takes you back to where it all began.

Director's Note: After 10+ years since it's release, if you ever go back and replay the original Half-Life, it doesn't look anything like you remember. The graphics are horrible compared to present day games, but years ago it blew my mind. This video plays with that contrast. I incorporated a fusion of live action and CG environments that give it a semi-realistic look, but also not realistic at the same time. Hope you enjoy it!