The game is due for release next spring (on Xbox 360, PS3 and PC), but Gearbox only received the development hardware for Wii U a couple of months before E3, the studio has revealed
Brian Burleson explained. "We didn't get the hardware for the Wii U until a couple of months ago, and we've been working on it since,"
"The software, it's pretty easy to work on, so that makes things a lot easier. When you already have something working, especially on the Unreal Engine, it's a pretty basic, straightforward port at that point. Unreal makes it easier to do that, for sure."
Burleson refused to be drawn on details of the Wii U game, but added that Gearbox is aiming to produce a similar experience across all supported platforms.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDgbjdzlZDzT6aQiZVIKFzBRTWMeqVcOPXiUG982NoYcjeqW2n4BhNy3WMz0ySKzhe-CSslbEh8EsFinYYQurFaZs5RekOHHJyXAyWjSizQ40qPr89pf2Qwlg10TpE6A9f-lpk9CArequ5/s320/23121Xenoattack_1280.jpg.jpg)
"It really sucks to have a game be nerfed on one platform, or missing a feature on one platform. So the goal is always to make we're fully-featured, and that everything is the same experience."
But Burleson expressed confidence in Gearbox's work on the platform so far.
"It [the game] runs on the console, and you can do some really cool stuff with it. We'll talk more about that in the future, but just think about the possibilities."
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